

Albeit, this is a very rare chance of occurring. Entering through a staff door will lead one to Level 77, or if unlucky enough, Level 219.Survive 3 days on Level 2787 to leads here.No-clipping in Level 11, Level 9, or Level 67 has an extremely small chance of leading to this level.No-clipping through an arcade machine titled "Malla Halla" above it in Level Level 4999.Riding an escalator colored in teal, white, yellow, and green stripes in Level 5 will take one to this level.Escape the torture chamber in Level 50.No-clip through the soil of a modern garden in Level 72.Finding a mall named 73 in Level 11 and entering it will lead one here.These elevators could be found in any level of the Backrooms with a decent entity count, but they are more commonly around the first twenty levels. Entering a damaged elevator colored in yellow or beige with a sign above it labeled 73 will bring one to this level.Fire exits in Level 4 can lead to here when least expected.They were also formed during March 2004.Their only goal is to make sure everyone in the level is safe, and will provide information about the level.

Another community gathered by Facelings.This is a community also formed by the Facelings, committed to watering the plants.They will give as much coffee and tea for as long as the customer wants. They serve food, but considerably coffee and tea.They are occupied in cafés, and will welcome people.The Outpost was made by Facelings to dedicate serving beverages wanderers.Therefore, it is stuck within the level itself and cannot escape. If one speaks the spirits nickname in vein, the chances of being luckier decreases gradually.Īttempting to guide the spirit to another level from an exit will result in the spirit denying to leave, insisting that it cannot traverse out of the level and wander throughout other sections of the Backrooms. But for balance, it prefers to remain unsummoned for half of the time. It chooses to grant good qualities to certain people in need, including replenishing thirst and hunger, and restoring open wounds. It has no official name, but preferred to be called " The Guardian of the Square," or " The Warden." The probability of encountering this ghost is a miracle, in addition to why there is only one photo captured of the visible phantom. Although, it claims that itself is the caretaker of the level, and a spirit that symbolizes good luck. It has no qualified gender, and barely chooses to communicate with the wanderers. This entity's physical appearance consists of a bright white and glowing humanoid figure, that floats freely off of the air. There have been no sightings of child Facelings though.Ī photo showing the sighting of The Guardian. One can find Facelings in the level walking casually, or working at stores. These crates are commonly found within clothing and department stores in the level. Wooden crates can spawn in this level, with the category of items being Almond Water, bandages, wooden baseball bats, and thick clothes for protection.

The fluorescent lights are sometimes misaligned, and the speakers bug from time to time. The place is powered by fluorescent lighting and ventilation, with a soundtrack of orchestral music resonating through the speakers. This section of the lobby is known as The Centre, and it's a well-known region for its recognizable construction. The design of the main section is situated with furniture consisting of stylish staircases, plants, and small benches.

Travelling further into the level will put one in a loop, ending up in a different yet entirely identical place from before.Ī light blue tint lingers throughout the entirety of the level. It's still advised to avoid any suspicious foods, because they're not always okay to eat 100% of the time. There is rotten and suspicious looking food one can find within the restaurants, but they usually don't induce poisoning or any detrimental side-effects when consumed, and they are very obvious to spot. It owns a variety of stores that range from departments, clothing stores, jewelry, accessories, pharmacies, technology and electronics, restaurants, lounges, services and offices, and then specialties. Level 73 consists of a seemingly never-ending mall, with its structure appearing to have been formed during the '90s and only holding one floor.
